Upward Mobility mobile screens

TRICOLOR INTERNAL TOOL

TRICONET

This project focused on redesigning Triconet, Tricolor’s internal platform used to manage vehicle sales, leads, customer processes, internal operations, and workflows across multiple departments including Sales, Lead Generation, BDC, Management, and Development teams.

The goal of the project was to modernize and simplify the platform experience by creating a cleaner, more intuitive, and scalable system. The redesign significantly improved usability, streamlined internal workflows, reduced operational friction, and ultimately multiplied overall team productivity across the company.

Role UI UX Designer
Timeframe 3 months
Team members Initially solo project, later collaborated with another UI/UX Designer during Phase 2

THE PROBLEM / GOAL

The Problem

The existing platform was outdated, visually overwhelming, and difficult to navigate. Users had to manage excessive amounts of information and tools within the same interface, making workflows confusing and inefficient. Finding specific features often depended on memorization and extensive training.

The Goal

Redesign the platform into a cleaner, more modern, and intuitive experience that simplified workflows, improved usability, reduced time spent searching for tools and information, and made the system easier to learn and use across teams.

RESEARCH

The first step of the research process was reviewing all existing platform documentation. However, much of the documentation was incomplete and difficult to understand for someone unfamiliar with the system, as many internal workflows, tools, and functions were either unclear or undocumented.

To better understand the platform and user needs, I began holding calls with team leads from each department that used the system. Since these leads had already accumulated feedback from their teams, they provided valuable insights into the biggest pain points, workflows, and operational needs. I also worked closely with the development team, especially the lead developer responsible for the original system, who provided detailed knowledge about internal workflows, technical limitations, and critical backend processes that needed to be considered during the redesign.

Due to the platform’s complexity and the large amount of information involved, the research phase was divided into stages, starting with the two teams involved in the earliest steps of the sales process before expanding into the remaining departments.

USER PERSONA

Two user personas were created for each department: one for team leads and another for the rest of the staff. Since leads required access to a broader range of information, tools, and reporting features, their workflows and priorities differed significantly from regular users.

This approach helped define clearer role-based experiences and allowed the redesign to better adapt to the needs, permissions, and daily tasks of each type of user across the platform.

Credit Rebuilder persona Credit Beginner persona

FLOW TO RESOLUTION

I worked closely with the lead programmer responsible for the original platform through multiple collaborative sessions to fully understand the existing system architecture, workflows, dependencies, and internal limitations. Together, we mapped complete user journeys and workflow structures for each major system feature, creating a detailed reference of how the platform operated across departments.

After consolidating feedback from all teams, identifying pain points, and understanding what users actually needed from the new platform, I redesigned the workflows for each department individually. A permission-based system was introduced so users would only see the tools, information, and actions relevant to their specific roles and responsibilities, based on the defined user personas. This significantly reduced unnecessary complexity, simplified navigation, shortened user journeys, minimized training requirements, and created a much faster and more intuitive experience across the platform.

Triconet simple flow

WIREFRAMING

Before moving into the visual redesign phase, the main priority was defining a target user experience that felt simple, intuitive, fast, and free from unnecessary information overload. Multiple rapid wireframe explorations were created and reviewed directly with users across different departments to gather feedback and validate workflow decisions early in the process.

Once the structure and user flows were tested and approved, the project moved into the visual design phase. The wireframes were intentionally developed at a medium-fidelity level to provide a clearer representation of the future platform experience. This helped agents, leads, and other stakeholders better understand the UX direction and reduced the friction that often comes from interpreting low-fidelity wireframes.

Triconet wireframes

FINAL DESIGN

The final design was achieved through multiple iterations, continuous user testing, and direct feedback from the platform’s end users across different departments. Each phase of the redesign was refined collaboratively to ensure the new experience aligned with real operational needs and daily workflows.

Because the process involved working closely alongside the final users throughout development, it also functioned as an early onboarding and training process for the new platform. By the time the redesign was approved, users were already familiar with the new structure, workflows, and overall experience, helping reduce adoption friction and making the transition significantly smoother.

Triconet final design

IMPACT

The redesigned platform became significantly more intuitive, easier to navigate, and free from unnecessary visual clutter that previously distracted users from their actual responsibilities. By introducing role-based experiences and simplified workflows, users spent far less time on training, searching for tools, or worrying about interacting with features outside of their responsibilities.

The redesign also introduced new tools and workflow improvements requested directly by users during research and feedback sessions, making their daily tasks faster and more efficient. As a result, teams experienced a major increase in productivity, operational efficiency, and overall performance, ultimately doubling workflow output and effectiveness across multiple departments.

LEARNING

One of the biggest lessons from this project was understanding the importance of designing around the real needs of end users. While the platform itself was highly robust and feature-heavy, users ultimately needed a much simpler, faster, and more intuitive experience focused on their day-to-day responsibilities.

Working closely with users throughout the process revealed that many of the most important usability insights could only come from the people interacting with the system every day. Their workflows, frustrations, and operational needs shaped the final direction of the product far more effectively than assumptions or technical complexity alone.